Roblox Toy Defense Script Better May 2026
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end roblox toy defense script better
-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, function Tower:upgrade() self