"The shortest way towards the future is the one
that starts by deepening the past."
Aimé Césaire
The Call of Duty 2 team continued to support and update the Flash application, and it remained a beloved part of the game's community for years to come. Alex's work had left a lasting impact on the gaming industry, demonstrating the power of creative technology solutions and the importance of interdisciplinary collaboration.
As the project progressed, Alex worked closely with the Call of Duty 2 team to integrate the Flash application with their game engine. They used XML and SOAP web services to exchange data between the game and the Flash application, allowing players to access their online profiles and compete with friends.
The team was thrilled with the result, and the website quickly became a hub for the Call of Duty 2 community. Players spent hours competing with friends, sharing their progress, and exploring the exclusive content.
The collaboration between Alex and the Call of Duty 2 team marked a significant milestone in the evolution of online gaming communities. The use of Macromedia Flash had enabled the team to create a dynamic, web-based experience that complemented the game perfectly.
Players could navigate through their profiles, viewing detailed stats and leaderboards. They could even participate in mini-games and challenges, which were built using Flash's built-in animation and interactivity features.
Vice-president & co-founder
Artist and scenographer
President & co-founder
Innovation Strategist
Vice-president & co-founder
Professor, Faculty of Engineering, Cairo University
Former Minister of Higher Education & Scientific Research
















ScanPyramids Big Void and ScanPyramids North Face Corridor - English Version from HIP Institute on Vimeo.
Envisioning the future of VR thanks to Egyptian Heritage - English Version from HIP Institute on Vimeo. macromedia flash r call of duty 2
ScanPyramids first discoveries October 2016 - Official Video Report - English Version from HIP Institute on Vimeo. The Call of Duty 2 team continued to
ScanPyramids Q1 2016 Video Report (Muons Techniques) from HIP Institute on Vimeo. They used XML and SOAP web services to
ScanPyramids in 2015... To be continued in 2016 from HIP Institute on Vimeo.
ScanPyramids Mission - Teaser English Version from HIP Institute on Vimeo.
ScanPyramids Mission Teaser Version française from HIP Institute on Vimeo.
The Call of Duty 2 team continued to support and update the Flash application, and it remained a beloved part of the game's community for years to come. Alex's work had left a lasting impact on the gaming industry, demonstrating the power of creative technology solutions and the importance of interdisciplinary collaboration.
As the project progressed, Alex worked closely with the Call of Duty 2 team to integrate the Flash application with their game engine. They used XML and SOAP web services to exchange data between the game and the Flash application, allowing players to access their online profiles and compete with friends.
The team was thrilled with the result, and the website quickly became a hub for the Call of Duty 2 community. Players spent hours competing with friends, sharing their progress, and exploring the exclusive content.
The collaboration between Alex and the Call of Duty 2 team marked a significant milestone in the evolution of online gaming communities. The use of Macromedia Flash had enabled the team to create a dynamic, web-based experience that complemented the game perfectly.
Players could navigate through their profiles, viewing detailed stats and leaderboards. They could even participate in mini-games and challenges, which were built using Flash's built-in animation and interactivity features.