Hands On Projects For The Linux Graphics Subsystem Guide
static struct fb_info *simple_driver_probe(struct platform_device *pdev)
Next, we will write the graphics application code, which uses the graphics library to render graphics. Hands On Projects For The Linux Graphics Subsystem
MODULE_LICENSE("GPL"); MODULE_AUTHOR("Your Name"); MODULE_DESCRIPTION("A simple graphics driver"); MODULE_DESCRIPTION("A simple graphics driver")
Next, we will create a DRM device, which represents a graphics device, such as a graphics card. we will create a DRM device
To start, we need to understand the basics of DRM, including its architecture and APIs.
#include <linux/module.h> #include <linux/init.h> #include <linux/fb.h>
int main(int argc, char **argv)