Fe Parkour Script -

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false;

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script

if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault()); private Rigidbody rb; private bool isGrounded = true;

// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight; private Rigidbody rb

bool IsWalled()